Books on Gaming and Simulations
The following are recommended books on gaming and simulations, especially as related to learning and training. For more information about any of the books listed on this page, click the book title to go to Amazon.com.
The Kids are Alright: How the Gamer Generation is Changing the Workplace
by John Beck and Mitchell Wade
Harvard Business School Press, 2006
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Joystick Nation, How Videogames Ate Our Quarters, Won Our Hearts and Rewired Our Minds
by J.C. Herz
Little Brown, 1997 |
Extra Life, Coming of Age in Cyberspace
By David Bennehum
Basic Books, 1998
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Digital Game-Based Learning
by Marc Prensky
McGraw-Hill, 2001. |
Game Development Essentials: An Introduction
by Jeannie Novak
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Endangered Minds: Why Children Don't Think and What We Can Do About It
by Jane Healy
Simon & Schuster, 1990. |
Rules of Play
by Katie Salin and Eric Zimmerman
MIT Press, 2003 |
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Amusing Ourselves to Death
by Neil Postman
Penguin, 1985. |
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction
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Deep Play
By Diane Ackerman
Random House, 1999 |
Thiagi's 100 Favorite Games
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The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google |
See also:
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Books on learning
Books on Evaluation and Assessment
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